Project background

The company is a global game developer and publisher, operating 49 free and paid games with more than 13 million monthly active users worldwide.

Demand challenge

  • A number of games have been launched on UCloud's public cloud in different regions of the world, providing a better network experience for game customers through a localized operation model.

  • The processing needs of large amounts of user information and game data require the construction of private clouds to meet data compliance, while achieving interconnection with public clouds.

  • The multi-tenant and multi-role permission control mechanism is required to properly allocate system resources to multiple teams and efficiently support the DevOps process of multiple departments and services.

Scheme characteristics

  • UCloudStack is used to realize local cloud construction, unified resource scheduling and management, and provide reliable, flexible, agile, and secure cloud computing services.

  • Through high-speed dedicated lines, local data centers and public cloud services are interconnected to achieve hybrid cloud architecture.

Customer revenue

  • Taking into account flexibility and safety compliance, the steady state and sensitive state applications are reasonably distributed to achieve cost reduction and efficiency increase.

  • Private cloud and public cloud experience the same, reduce platform learning costs, improve management efficiency.

  • Unified management of physical resources improves resource delivery efficiency for multiple service teams.

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