Project background
The company is a global game developer and publisher, operating 49 free and paid games with more than 13 million monthly active users worldwide.
Demand challenge
A number of games have been launched on UCloud's public cloud in different regions of the world, providing a better network experience for game customers through a localized operation model.
The processing needs of large amounts of user information and game data require the construction of private clouds to meet data compliance, while achieving interconnection with public clouds.
The multi-tenant and multi-role permission control mechanism is required to properly allocate system resources to multiple teams and efficiently support the DevOps process of multiple departments and services.
Scheme characteristics
UCloudStack is used to realize local cloud construction, unified resource scheduling and management, and provide reliable, flexible, agile, and secure cloud computing services.
Through high-speed dedicated lines, local data centers and public cloud services are interconnected to achieve hybrid cloud architecture.
Customer revenue
Taking into account flexibility and safety compliance, the steady state and sensitive state applications are reasonably distributed to achieve cost reduction and efficiency increase.
Private cloud and public cloud experience the same, reduce platform learning costs, improve management efficiency.
Unified management of physical resources improves resource delivery efficiency for multiple service teams.